GSOC 2011: Network Sync in Irrlicht - Liquid Galaxy project community site

GSOC 2011: Network Sync in Irrlicht

Network Sync in Irrlicht

by Ben Wright for Liquid Galaxy Project
Adding Network Sync support to the open source 3D graphics engine Irrlicht for use with the liquid-galaxy project. This involves synchronizing a game state across multiple computers in real time (at least 30 times a second) to produce a seamless gaming experience on a liquid galaxy computer. With the hundreds of applications currently developed with Irrlicht and its ease of use it is a perfect engine to support the liquid galaxy experience with potential for some really cool apps down the line

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